How is $1,000,000 a lot of money?
From here.
I fired off an email to Steve Jobs about this. I basically told him that if Apple had to have one must game on the platform that year, it would have to be Half-Life 2.
….
At some point Apple did meet with Newell, but I guess nothing came of it except that the project never could take off because of Valve’s insistence that anyone who wanted to port Half-Life 2 to the Mac had to advance $1 million to Valve.
How is $1,000,000 a lot of money? According to Wikipedia, Half-Life 2 had a 5 year development cycle. The original budget for Half-Life 2 was probably $15-20 million dollars, at least.
How is an advance that equals 5% of your original budget a lot of money?
If a publisher can not recoup 5% of the original development cost, it probably doesn’t make sense to port to that platform.
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