GDC 2008 : N+ Postmortem
Thursday, February 21st, 2008 Posted in Games, Work | No Comments »N+ is a game that game out on XBox Live Arcade this weekend. The orginal game, N, was developed by Metanet Software. Slick Entertainment took this game and ported it to XBLA. One of the cofounders of ...
GDC 2008: PixelJunk Series Postmortem
Wednesday, February 20th, 2008 Posted in Games, Work | No Comments »Dylan Cuthbert of Q-Games did a postmortem on the first two games in the PixelJunk series. He previously worked at Sony on the Ape Escape series out of the Japan studio. There are a number of common themes that are consistent ...
GDC 2008: Spreading Your Message As An Indie Developer
Tuesday, February 19th, 2008 Posted in Games | No Comments »Introversion Software considers themselves The Last of the Bedroom Programmers. They are company of 8 full-time employees based out of the UK. They have made the games Uplink, Darwinia, and Defcon. Victoria Arundel, their Marketing & PR person, did ...
GDC 2008: The Power of Free to Play
Tuesday, February 19th, 2008 Posted in Games | No Comments »I worked with Adrian Crook back in the day at Relic Entertainment. Adrian was the producer on The Outfit for the XBox 360 team that I was on for a few months. These days, Adrian is working as a consultant ...
GDC 2008: Scattershots of Play - The Potential of Indie Games
Monday, February 18th, 2008 Posted in Games, Work | No Comments »This was the first session that I went to. It was presented by Kelle Santiago of ThatGameCompany, Jon Mak of Queasy Games, and Pekko Koskinen. ThatGameCompany developed a game called Flow for the Playstation Network. Jon Mak developed Everyday Shooter also ...
Game Developer’s Conference 2008
Monday, February 18th, 2008 Posted in Games, Work | No Comments »I am heading to San Francisco for GDC 2008. I haven't been to a GDC since 2004, I believe. It was in San Jose that year. I love San Francisco, so I decided to show up one day early ...
Best Practices for Managing Drag in Game Development
Friday, February 1st, 2008 Posted in Games, Programming, Work | 2 Comments »Jamie Fristrom recently wrote about the concepts of velocity and drag on his blog. (Part 1, Part 2, Part 2.5, Part 3) Velocity, in terms of software development, is the rate that a team can pump out features. Take all ...