• Auto Layout, Custom Controls and layoutSubviews

  • Crossfit and Gamification

  • Opinionated Core Data: Hold On To Your Butts

  • API First

  • PolyglotConf Vancouver 2012

  • Continuous Deployment for iOS Apps

  • AI Distribution: Siri versus Google Search

  • Tingle - A Great Reason To Be Single

  • Joining App Social as Director of Development

  • DemoCamp Vancouver 12

  • People who are really serious about software

  • CrashKit: Helping Your iOS/iPhone Apps Suck Less

  • Designing a Better iPhone Sign Up Screen

  • DemoCamp Vancouver 11

  • Could Ruby be Apple's language and API Future?

  • Farmville is the future. Farmville is filler.

  • DemoCamp Vancouver 10: Geo Edition

  • Vancouver 2010 Olympics

  • Measuring Obsession: How I lost 37 Lbs

  • Vancouver iPhone Forum: Touch Interface Design

  • In App Purchases and Mobile Services

  • YellowPages vs Foursquare. Print Media vs Digital Media in Mobile.

  • CBC Interview - iPhone App Store Economics

  • Apple Acquires Placebase: The Big Picture

  • Strategic Financial Plan for Dummies

  • Beers With Brad Feld in Vancouver

  • Georgia Straight Article on iPhone Development

  • April Vancouver iPhone Developers Meetup

  • February Vancouver iPhone Developers Meetup

  • What I Learned In India

  • New Year's Resolutions Suck

  • Seattle: iPhone Tech Talk World Tour

  • November Vancouver iPhone Developer Meetup

  • iPhone Translink App

  • Vancouver iPhone Developers Group

  • Change of Season

  • iPhone Development: Reading Objective-C Methods

  • Chuck Palahniuk On Story

  • The War of Art

  • Your iPhone Development Questions Answered

  • Panic in Railtown

  • Fear

  • Quente II Fashion Show

  • Teaching iPhone Game Design at BCIT

  • I Am Fast!

  • Fixing iPhone Application Provisioning Errors

  • Meaningful Games

  • Vancouver Half Marathon

  • Gamer vs. Audience

  • DemoCampVancouver06 - iPhone Development for Independent Developers

  • March Recap

  • GDC 2008: Entrepeneurship: From Zero To Pandemic

  • DemoCampVancouver06: Gaming Edition

  • Tools For Improving Focus

  • Rules of Communication: Not Trying To Be Rude

  • Ways To Save jPod

  • iPhone App Store Revenue Split

  • February Recap

  • GDC 2008 : N+ Postmortem

  • GDC 2008: PixelJunk Series Postmortem

  • GDC 2008: Spreading Your Message As An Indie Developer

  • GDC 2008: The Power of Free to Play

  • GDC 2008: Scattershots of Play - The Potential of Indie Games

  • Game Developer's Conference 2008

  • Best Practices for Managing Drag in Game Development

  • From Goal to Game Plan

  • The Gum Thief by Douglas Coupland

  • Goal-Oriented versus Outcome-Dependent

  • SOCOM Tactical Strike Goes Gold!

  • Steve Jobs, Calligraphy, Fonts, and Beauty

  • Demo Camp Vancouver 03

  • Great Expectations

  • Seattle, Washington

  • Leaving on a Motorcycle

  • FogBugz World Tour: Followup

  • FogBugz World Tour: Vancouver

  • Talking a bite out of crime

  • Workout #2

  • Workout #1

  • This Is How I Lift. Part 1

  • God of War 2 - Part 1

  • Slant Six Games

  • Sabbatical

  • 2006 Kawasaki Ninja 650R

  • 89 Honda Civic For Sale

  • Livable Vancouver

  • Book Review: jPod

  • Quality of Life

  • Moved

  • Poker

  • Straight Out of Compton

  • Vote no to STV

  • Company of Heroes Trailer

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